Date: Mon, 7 Oct 2002 10:27:19 -0500 From: "Bill Saunders" Subject: Re: FWD: Simple Car Motion for Virginia Tech Research Project In-reply-to: <002501c26e10$f4a2fe90$cf651b2b@ivaniii> Sender: To: , "3D UI list" <3d-ui@hitl.washington.edu> Message-id: <200210071527.g97FRLwe012355@smtp-server6.tampabay.rr.com> MIME-version: 1.0 X-Mailer: KMail [version 1.3.2] Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: 7BIT Importance: Normal X-MSMail-Priority: Normal X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 References: <002501c26e10$f4a2fe90$cf651b2b@ivaniii> X-Authentication-warning: torch.hitl.washington.edu: majordom set sender toowner-3dui@hitl.washington.edu using -f X-Priority: 3 (Normal) Hello, Don't know how accurate to physics these are but maybe they will work. None of these are "Performer" code but might help in the physics department. http://torcs.sourceforge.net/ http://gracer.sourceforge.net http://carworld.sourceforge.net http://benny.kramekweb.com/programming/games/carterrain claims accurate car physics http://www.odyssey-by-car.de/ and of course the best http://www.racer.nl/ Good luck, Bill On Monday 07 October 2002 10:51 am, Ivan Poupyrev wrote: > posted by Maxim Moldenhauer > --- > > I am simply trying to implement some basic car motion in OpenGL > Performer for > a research project meant to test the tradeoffs between geo